- SENET Boot can now store offline game saves in the cloud and assign them to a specific user. The player no longer needs to transfer saves manually, as the system automatically uploads them to any client PC where the selected game is available. The saves are updated each time the user closes the game. This feature is available for offline games only.
To configure, send our technical support the path where the game saves are stored. - Network drivers are now installed during the PC boot process. As the client PC is booting, SENET Boot analyzes information about the network card installed and, if the driver differs from the one in the image, loads the one necessary for this workstation. The driver that is installed in the image is not overwritten.
- If the gaming venue has IP addresses that should not be issued by the SENET Boot service, such as IPs of the cameras or employees' PCs, we can remove them from the list of available addresses.
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